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📖 Our Story

Session 1: The Ambush at Crimson Peak

Session 1

How We Met

Seven strangers were hired to guard a merchant's cart traveling along the Trade Way. The pay was good, the work seemed simple, and none of us knew each other yet.

That changed quickly.

The Destroyed Cart

On the road, we found another merchant's cart—overturned, ransacked, covered in claw marks. Papers scattered everywhere. Blood on the ground. And survivors: the Fenwick family, hiding in the woods, terrified.

Aldric, Elena, and young Marcus had been attacked by kobolds. Their guards were dead. They had barely escaped with their lives.

⚔️ Battle: Kobold Ambush

The kobolds came at us from the forest—small, vicious, organized. They fought with surprising coordination. We drove them off, but they retreated in formation, not in panic.

These weren't random raiders. They were soldiers.

The Trail to Crimson Peak

We tracked the kobolds to their lair—a cave system in the side of Crimson Peak, a volcanic mountain that loomed over the region. Inside, we found more kobolds. Lots more.

⚔️ Battle: Krek'tak the Mean

The kobold chieftain waited for us in the deepest chamber. Krek'tak wore crude armor and a bronze medallion marked with three claw marks forming a triangle.

The battle was fierce. But we prevailed.

And when Krek'tak died, the mountain shook.

Character Moments:
  • Chad's rage burned hotter than usual in battle
  • Fiona felt drawn to the chamber with the ruby
  • Dave's healing magic kept everyone alive through the fights
  • Vendella's birthmark burned near the dragon symbols

Session 2: The Voice in the Dark

Session 2

The Crimson Heart

In the deepest chamber of the kobold caves, we found it: a massive ruby, the size of a human heart, resting on an ancient stone pedestal. The air around it hummed with power.

And when we touched it... everything changed.

"Ah... the seals weaken. After all these years, I can finally feel the surface world again."

Infernadax Speaks

A voice—deep, ancient, terrible—spoke to some of us. The voice of a dragon that has been sealed beneath Crimson Peak. Infernadax. He knows we have the ruby. He knows who we are. And he's waking up.

What Infernadax Said:
  • He can sense us through the ruby
  • He mentioned "seals" weakening
  • He seemed to know things about us we don't know ourselves
  • He called us "little thieves" for taking his Heart

The Escape

We took the ruby and ran. The mountain was shaking. Rocks falling. And behind us, we could feel HIM—aware, watching, amused.

Sprinkles couldn't bring herself to leave the ruby behind. Something about it calls to her. Dave feels drawn to it too, though for different reasons.

The Road to Phandalin

We reunited with the Fenwick family and their cart. Aldric offered to take us to Phandalin, a nearby town with walls and guards. He knows someone there who might be able to help us understand what we've found.

That night, camped on the road, we heard it: clicking sounds in the darkness. Something was watching us. Something that moved like a predator.

Chad and Vendella's marks burned all night. Whatever was out there, it was connected to dragons. And it was still hunting.
Level Up! The party reached Level 2 after escaping Crimson Peak.

Session 3: The Road to Phandalin

January 2nd, 2025

A Message in the Morning

We woke to find something at the edge of camp: a wooden stake driven into the ground. On top sat a kobold skull—fresh, flesh stripped clean. Carved into the forehead: three claw marks forming a triangle. The dragon's mark.

Below it, scratched in Draconic: "WORTHY"

We weren't alone. Something had been watching us all night. Something that hunts.

The Ambush

Hours later on the road, we heard it again: that clicking sound. And then he appeared— a dragonborn warrior unlike any we'd seen. Red and bronze scales. Strange armor with glowing lines. Mounted crossbows on his arms.

⚔️ Battle: Xarrath the Unseen

He could turn invisible. His bolts tracked us like living things. He spoke in Draconic: "The Great One wants his Heart returned. Prove you are worthy to keep it."

We fought. We wounded him. His blood glowed orange-gold like liquid fire. He fled, but not before delivering his message: "We will meet again."

Arlo's Moment: Rolled a natural 20 on Perception and saw through Xarrath's invisibility for just a moment—a shimmer in the branches, broad shoulders, metallic gleam. The predator watching its prey.

Phandalin at Last

After the ambush, we pushed hard and reached Phandalin by afternoon. Walls. Guards. Safety. The Fenwick family was finally home.

Aldric directed us to the Shrine of Luck to meet Sister Garaele, a cleric who studies ancient histories. If anyone could help us understand the ruby, it would be her.

The Truth Revealed

Sister Garaele recognized the Crimson Heart immediately. And what she told us changed everything.

"Three hundred years ago, seven heroes sealed an ancient red dragon named Infernadax beneath Crimson Peak. They used five magical seals, each tied to an elemental force. Each seal was powered by a gemstone—like your ruby—and by sacrifice."

The Five Seals

Sister Garaele showed us a map with five locations:

1. Seal of Stone (Crimson Peak) - BROKEN

We removed the ruby. The seal is gone.

2. Seal of Water (Weeping Depths) - WEAKENING

Underground rivers, 3 days east. Dragon cultists reported. Water glowing red at night.

3. Seal of Wind (Stormcrest Spire) - INTACT

Highest mountain peak, 5-6 days north. Perpetual storms.

4. Seal of Light (Radiant Temple) - WEAKENING

Ancient temple ruins, 4-5 days southeast. Still glows at sunrise.

5. Seal of Shadow (Umbral Vault) - INTACT

Beneath the Mere of Dead Men, 7-8 days west. Underwater access required.

Dave's Connection

Sister Garaele looked at Dave and said: "The halfling who helped seal Infernadax split their soul into five pieces—one for each seal, to bind them together."

She gave him a journal. Three hundred years old. Written by that same halfling cleric. The final entries describe the soul-splitting ritual and the pain of the sacrifice.

Dave's Revelation: The ruby reacts to him. Sister Garaele can sense the connection. The cosmos works in mysterious ways. Souls return. Debts are paid.

The Warning

"As each seal breaks, Infernadax grows stronger," Sister Garaele warned us. "When all five break, he will be free. You must protect the remaining seals."

"I believe you seven were drawn together for a reason. Maybe you're descended from the original heroes. Maybe reincarnated. Maybe fate. But you're the new seven."
Level Up! The party reached Level 3 after the Xarrath ambush.

Session 4: Secrets in Phandalin

April 11th, 2026

The Stonehill Inn

After everything we'd been through, Phandalin felt like a miracle. Warm food. Real beds. A fire that wasn't trying to kill us. Toblen Stonehill, the halfling innkeeper, welcomed us with a table near the hearth and only mildly panicked about the owlbear cubs.

"Those are not going in the rooms."
— Toblen Stonehill, innkeeper

What the Town Revealed

Phandalin had more to offer than hot stew. As the evening unfolded, the town seemed to have been waiting for us — or at least, waiting for people like us. Connections we didn't know we had began to surface. Legacies we didn't know we carried.

One by one, we each had a moment. A conversation, a discovery, a vision. Something personal. Something that changed how we understand our place in all of this.

Chad was approached at the bar by a scarred dragonborn woman who'd been watching since the moment we walked in. She knew things about his bloodline she shouldn't.
Arlo stepped outside to read the stars — and found them wrong. Constellations shifted. A vision came. It wasn't comforting.
Vendella visited the weapon shop and walked out carrying something that had been waiting fifty years for her to arrive.
Unpickled browsed the provisions store and found a book that reframed everything we thought we knew about what happens if we kill the dragon.
Dave found a quiet corner with the journal Sister Garaele had given them — and started to remember things they'd never experienced.
Sprinkles was handed a note by a stranger who bumped into her in the crowd. 5,000 gold for the ruby. Come alone. Tonight.

The Redbrand Problem

We were finishing dinner when the shouting started outside. A gang of thugs in red cloaks — the Redbrands — had an elderly gnome shopkeeper on the ground and were threatening to burn his shop if he didn't pay up.

We went outside. Someone threw Sprinkles through the door first.

⚔️ Battle: The Redbrand Thugs

Six Redbrand ruffians and their leader — a man with a glowing blue dagger — against the seven of us. The fight was chaotic, creative, and occasionally baffling.

Unpickled tried a non-standard approach to conflict resolution. It almost worked. Chad did not approve. The leader fell to a fire bolt and the rest scattered.

The shopkeeper survived. The Redbrands did not have a good night.

What We Took

From the body of the Redbrand leader: a glowing blue dagger — magical, well-made — and a folded note that read: "No witnesses. — I.A."

Someone is giving the Redbrands orders. Someone with initials. Someone who doesn't want witnesses to whatever is happening in this town.

Xarrath is still out there. And that night, east of Phandalin, the sky lit up with blue-white lightning where no storm should be. In the direction of the Weeping Depths. In the direction of the Seal of Water.
Toblen refused to let us pay. "Heroes don't pay. You stood up to those thugs. Nobody's done that in years."

📅 Next Session: TBD

We're in Phandalin, rested, armed with new knowledge — and new questions. Every one of us is carrying something we weren't carrying before.

The Seal of Water is failing. The Whispering Woods hold weapons built for this fight. Tresendar Manor hides whoever is pulling the Redbrand strings. And somewhere in this town, a stranger is offering 5,000 gold for a ruby that isn't for sale.

Three roads. One choice. Where do we go?